Byron Kazek
Host Teams: Jim Wetzel
Project
Description
For my final project, I would like to do a paper comparing the different algorithms and drawing methods used for 3D Graphics, based loosely on Jason Dengler's presentation. I would do a more in depth comparison between Ray Tracing and Z-Buffering, and include any other methods used for 3D-rendering. I could also include different drawing algorithms, such as those for hidden line/face removal.
Links for helpful information that might be used
Ray Tracing
http://www.devmaster.net/articles/raytracing_series/part1.php
Z-buffer
http://www.cs.utah.edu/~xchen/columbia/session1/lec24/html/index.html
http://blenderartists.org/forum/showthread.php?168273-Logarithmic-Z-buffer-Example
General
http://www.amazon.com/Practical-Algorithms-3D-Computer-Graphics/dp/1568811543
page revision: 13, last edited: 17 May 2013 09:06